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A candlelit play aid

White Box / Solo Table

Character, exploration, and oracle in one place
● Saved on this device

Party

3–5 adventurers
STR
DEX
CON
INT
WIS
CHA
Rerolls all six scores for this character; scores stay editable.
Rolls will appear here.
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Pack & spells

Freeform notes

Dice

Tap to roll · click formula for custom
Your rolls will appear here.

Solo oracle

A play aid · not a book rule
Ask a yes/no question, then roll. Set likelihood to tune the odds.

Quick checks

Rules reference rolls
Listen 1 in 6Secret door 1–2 in 6Elf door 1–4 in 6Trap trigger 1–2 in 6
Choose a check to roll a d6.

Delve clock

Turn = 10 minutes
Turn 1
Torch 6 turnsLantern 24 turns / pint
No light timer running.

Session journal

Newest entries below
Encounter desk

Combat management

Side initiative · ascending AC attacks · damage tracker
Round 1

Round & initiative

One d6 per side · high roll acts first
Ready when the encounter begins.
Ties mean simultaneous actions; both sides can deal damage that round.

Combatants

Party and opposition
Party
Opposition

Add opposition

Bestiary or manual
Or enter a custom opponent. AC uses ascending notation.

Resolve attack

Attack roll and damage
Choose attacker and target.
Party base bonus comes from the character sheet. STR helps melee; DEX helps ranged. Monster bonus uses HD (maximum +15).
Local-first play aid · your sheet stays in this browser unless you export it