Round & initiative
One d6 per side · high roll acts firstReady when the encounter begins.
Ties mean simultaneous actions; both sides can deal damage that round.
Combatants
Party and oppositionAdd opposition
Bestiary or manualOr enter a custom opponent. AC uses ascending notation.
Resolve attack
Attack roll and damageChoose attacker and target.
Party base bonus comes from the character sheet. STR helps melee; DEX helps ranged. Monster bonus uses HD (maximum +15).